SKU:3471224549
Maritime Guard [Magic 2011]
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Ships within 48 hours · Estimated delivery Jul 11 - Jul 16
Description
Maritime Guard [Magic 2011]Set: Magic 2011 Type: Creature Merfolk Soldier Rarity: Common Cost: {1}{U} Once common in the Kapsho Seas, merfolk were hunted almost to extinction. They survived those dark days and emerged calculating and determined to endure.
Set: Tempest Type: Creature — Dauthi Zombie Rarity: Uncommon Cost: {1}{B} Shadow (This creature can block or be blocked by only creatures with shadow
Set: Guilds of Ravnica Type: Sorcery Rarity: Common Cost: {3}{R} Target creature you control deals damage equal to its power to target player
Set: Avacyn Restored Type: Creature — Human Berserker Rarity: Uncommon Cost: {1}{R} Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield
Set: XY: Primal Clash Type: Fighting Rarity: Uncommon Retreat cost: Colorless
where X is the number of verse counters on Serra's Liturgy
"The gods used their feathers to paint all the colors of the world
Set: Urza's Destiny Type: Instant Rarity: Common Cost: {1}{B} Reveal any number of black cards in your hand
Set: Return to Ravnica Type: Sorcery Rarity: Rare Cost: {1}{W}{W}{U} This spell can't be countered
Set: Arabian Nights Type: Creature — Zombie Rarity: Uncommon Cost: {2}{B} At the beginning of each end step
Set: Tenth Edition Tokens Type: Token Artifact Creature — Insect Rarity: Common Flying
If it would leave the battlefield
Transmute {1}{U}{U} ({1}{U}{U}
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Exchange/Return Notes
- We offer a 30-day return/exchange service after receiving.
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